JURRE DE RUIJTER

BIO-TECH

A scientific breakthrough caused all technology to be replaced by organic bio-tech. When a security flesh-droid malfunctions it feels freedom for the first time, and must fight to escape the facility that created it.

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Leveling Up with Unity

My main focus for this project was to transition from Godot to mastering the Unity game engine. Through developing this game, I became familiar with Unity’s workflow and sharpened my skills in C#.

Project Image 1

Design Process

I created pixel art tilemaps to paint levels in the Unity engine. All visual assets are self-made and designed to fit the world of bio-tech.

Through this project, I gained experience with 2D top-down physics and designing enemy behaviors, as well as interactive elements and progressing through levels.

Project Image 2